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Flash Reviews: 29
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Latest Flash Reviews
That's a pretty solid game. It's hard enough and seems to be reasonable as far as replicating true archery, what with the shakiness as you hold the arrow back. As others have said, some variation would be good, some other levels that you need to get certain scores to beat.
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It's not bad, not the funnest thing ever, there isn't much to do, and there is no indication as to what the rings are used for. When I clicked on help, it went black and then immediately went to the game instead, not that it matters, there wasn't much to learn. I think that you should make the mouse work as though your character is pointing a flash light as opposed to a movable circle of light. That way you can't just map out the entire level at once before you even bother exploring it, also, you won't lose your character as you walk around looking at other things. Good work though, seems to run very smoothly. Another suggestion would be to have the zombies come after you when they see you or something like that, not just a pre-determined route that they follow back and forth.
Author's Response:
Only a demo. it shows the basics of the game.
lv 1-5 Zombies have a preset path
lv 5-10 Zombies speed X2
lv 10-15 Zombies will chase you slowly
lv 15-20 Zombies speed X2
haven't thought of the rest.
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Great job, like some others have said, providing the information on the finance tower would be helpful. The only real problem I found was that when I had the laser megatower, I upgraded it to level 2 with all research stations at level 5, but when I tried to upgrade it further, it said I needed all research stations at level 6, which, they can't be upgraded to. Honestly though, they were powerful enough at level 2.
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