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KillerC0dy

Age/Gender: n/a, Male
Location: PG BC

Newgrounds Stats

Sign-Up Date:
9/13/07

Level: 8
Aura: Neutral

Rank: Civilian
Blams: 1
Saves: 0
Rank #: 208,656

Whistle Status: Normal

Exp. Points: 570 / 710
Exp. Rank #: 55,821
Voting Pow.: 4.99 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 29
Music Reviews: 0
Trophies: 0
Stickers: 0

All Flash Reviews

29 Reviews | 5 w/ Responses

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Score: 8
Archery IMPROVED

"Excellent"

submission: Archery IMPROVED
date: March 28, 2008

That's a pretty solid game. It's hard enough and seems to be reasonable as far as replicating true archery, what with the shakiness as you hold the arrow back. As others have said, some variation would be good, some other levels that you need to get certain scores to beat.

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Score: 6
Zombie Castle Demo

"It's ok"

submission: Zombie Castle Demo
date: March 27, 2008

It's not bad, not the funnest thing ever, there isn't much to do, and there is no indication as to what the rings are used for. When I clicked on help, it went black and then immediately went to the game instead, not that it matters, there wasn't much to learn. I think that you should make the mouse work as though your character is pointing a flash light as opposed to a movable circle of light. That way you can't just map out the entire level at once before you even bother exploring it, also, you won't lose your character as you walk around looking at other things. Good work though, seems to run very smoothly. Another suggestion would be to have the zombies come after you when they see you or something like that, not just a pre-determined route that they follow back and forth.

March 28, 2008

Author's Response:

Only a demo. it shows the basics of the game.

lv 1-5 Zombies have a preset path
lv 5-10 Zombies speed X2
lv 10-15 Zombies will chase you slowly
lv 15-20 Zombies speed X2
haven't thought of the rest.

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Score: 10
Random Defence

"Love it!"

submission: Random Defence
date: March 19, 2008

Great job, like some others have said, providing the information on the finance tower would be helpful. The only real problem I found was that when I had the laser megatower, I upgraded it to level 2 with all research stations at level 5, but when I tried to upgrade it further, it said I needed all research stations at level 6, which, they can't be upgraded to. Honestly though, they were powerful enough at level 2.

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Score: 4
Break Out Wars

"Why bother with the rounded bumper?"

submission: Break Out Wars
date: March 19, 2008

The game is a well-used concept, learn from the million other games like it, if you're going to use a rounded bumper, you should at least be able to direct the ball based on the curve of the thing. When I hit the ball right at the very edge of the bumper, it shouldn't be the exact same as when I hit the ball right in the center. Also, the ball should speed up a little bit either every time it hits the bumper or whenever it hits anything. Nice look though.

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Score: 7
Hacky Sack Madness

"Not bad"

submission: Hacky Sack Madness
date: March 18, 2008

Not a bad flash, but, I just gotta say this, when you hit a hackey sack against a wall, it doesn't really bounce off unless it's packed so damn full that you'd never be able to play with it anyway, you need to bleed your hack before playing with it so it's nice and loose, and when it's like that and it hits a wall it just falls almost straight down, but whatever.

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Score: 10
Elite Forces:Defense

"Wow, just, wow!"

date: February 25, 2008

Very cool game. I enjoy that you're adding onto it all the time too. New levels and even upgrades, super cool. I have no complaints about the game itself, however, last week I beat the normal mode and got an awesome score. It was almost double what the last high score was (something like 29000), anyway, I went to play today and saw that my score was lowered, it was now at around 14000. So I go into the high scores to see if mine was maybe still on there and the new high score was upwards of 47000. Whatever though, great game regardless.

February 25, 2008

Author's Response:

Can you pm me with more details about your problem with scores?
Probably it`s just because you didn`t beat new map - scores saves only if you beat m. you can submit scores even you lose, but if you going to beat new map, scores for all others non-completed maps don`t count.

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Score: 10
Undefined's Protector

"Excellent!"

date: February 15, 2008

I enjoyed Defender immensely, but you really improved on it here. The whole campaign idea was excellent, but again, as before, the powerful special units are much too expensive. They are more powerful, but only after you've sufficiently leveled them up, which is very difficult to do considering you have to wait so long to buy one in the first place. I admit, they become more useful on the harder and longer stages. One thing I liked that you took out since Defender was that your units would look differently when you would upgrade them up to certain levels. A disband feature would be nice.

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Score: 9
- CoolioBeat 2 -

"Really cool"

submission: - CoolioBeat 2 -
date: February 15, 2008

As others have said, great game, excellent concept, but songs were short. I didn't dig the whole rave song theme. You can't have a guitar player with those kind of sounds. You should have used a DJ spinning discs and pressing buttons instead of a guitar player, that's just silly. Half the time I was strumming to a drum beat. Doesn't make any sense.

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Score: 10
Drone Wars

"Wow, awesome"

submission: Drone Wars
date: February 13, 2008

Excellent work, very smooth, great graphics. To expand on the idea you might want to have different types of resources, but I'm sure you thought of this already.

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Score: 10
Uphill Rush

"Great stuff."

submission: Uphill Rush
date: February 7, 2008

I loved the game. The idea was awesome, and you chose the most likely vehicles to ride. Some things I would like to see are: riding a BMX would be cool and also some levels where you just have large jumps and difiicult to reach platforms with lots of stars to collect, similar to the old Elastomania game.

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